英语

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词源

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仿譯日語 不気味の谷 (ぶきみのたに, bukimi no tani),源自中古漢語 (pjuw) + (kì-mjɨ̀j, 感觉,感受) + 日語 (no, 名词修饰助词) + (たに, tani, 峡谷)。首次是由机器人专家森政弘于1970年使用。

名词

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uncanny valley

  1. (美學心理學) 恐怖谷
    • 1970, Masahiro Mori, “The Uncanny Valley”, 出自 Energy, 第 7 卷, 第 4 號,第 33–35 頁s:
      So in this case, the appearance is quite human like, but the familiarity is negative. This is the uncanny valley.
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    • 2006, Sebastiano Bagnara, Gillian Crampton Smith, Theories and Practice in Interaction Design:
      However, when the robot is so similar that it may be momentarily mistaken for real, the transition has a local minimum characterized by a sudden decrease of familiarity, the "uncanny valley"—a dip of frustration due to unmet expectations.
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    • 2007, Jonathon Keats, Control + Alt + Delete: A Dictionary of Cyberslang:
      Almost human in appearance, yet not quite, the characters in 3-D computer animations are more disturbing than overt caricatures. The realm these creatures occupy is called the uncanny valley []
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    • 2015, Kathleen Richardson, An Anthropology of Robots and AI[1], Routledge, →ISBN:
      More unusual is perhaps the appropriation of a psychoanalytical theory to robotics–which is, in effect, what the uncanny valley aims to do. Mori's own descriptions of the uncanny follow a similar pattern to Freud's, where he indicates the kinds of events, states, processes or objects that might provoke the uncanny valley, particularly the theme of the dead.
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